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I enjoy this! well done!

very elegant graphic and clear level design

Thank you so much! I'm really glad you enjoyed it! :-)

I've just finished playing V2 and I was almost left with nothing to say as I just really enjoyed playing and wanted to carry on, but I do have a couple of things I enjoyed and didn't enjoy so much, which will hopefully be useful:

- The presentation and level design is really immersive and good looking, the minimalist style works really well for this game

-  The tutorial level (or first level) I didn't see any UI on the screen to help me get started, so it took me a good minute or 2 to get started

- The last level stumpted me for a bit, the slight change in design confused me initially, for example the particle effects, I wasn't sure if they were visual only or if they attributed to the gameplay.

- One thing I'd really like to see when I complete a level would be a UI screen that tells me how fast I completed the level

I really cannot say much more, it's a really enjoyable game that is easy to get addicted to, just needs more levels at this point!

Feedback for build v0.2

Really enjoy the game, beautiful concept and well executed. I'm going to list what I did and didn't enjoy, as well as a link to a video of my play through. 

what I did enjoy:


  • great level design, the first three levels are beautiful - more aesthetic than challenging but a brilliant introduction to the game. Set the tone well and make the monochromatic theme pop
  • love the monochromatic theme - brilliant take on duality and states. 
  • Good utilisation of white and black spaces to make them compliment each other.
  • The character wrapping around the screen makes for interesting levels and opens avenues. 
What I think could be improved:
  • More levels. More Levels. More Levels.
  • The red felt too red, maybe tone it down slightly.
  • I found The level design of the last level was lack luster, especially since the others were very enjoyable.
  • the particle effect in the finale level felt forced and didn't serve a purpose. since it was red I presumed it represented danger which it didn't. i didn't understand what is signified.
  • I found a bug - pressing shift as the character is moving between the bottom and top of the screen causes them to disappear and not reappear.
What i would like to see:
  • Gravity reverse when I changed states, if I was a white square, I'm pulled downward. If  I'm a black square, to be pulled upward.
Link to my video playthrough:

Just played build v1.0 and I love the concept, super creative! The feedback I have is I would love to hear some sounds for when I collect the squares, get destoryed and click shift, just as some player feedback. Also, the second level seems much easier than the first one, maybe move the square on the left to an easier position in the first level and then give the player more difficult levels? Other than that, great job!

Thank you Nic! I'll definitely be adding in some audio to bring the game to the next level. 

do you have any suggestions of the type of sounds that you think would fit well with the game?

While I was playing the game a notification for sticky keys popped up and the sound of the pop up mixed well with your game, so maybe something like that.

Haha that'd be good, should maybe consider changing the key for shifting to something else but shifting with shift just makes so much sense!